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Información en DASH : Estrategia elemental para cronificar SIN CURAR una jerarquía ponzi y sus parásitos.

u / dnale0r u / dashcrypto u / DashUncensored
It is not possible to add posts about censorship suffered in the thread anchored at the beginning of this reddit and it is important so that the open files do not sink to the bottom of the list. If you still come to this reddit, please open it.____________________________________________________________________________________________________
Information in DASH: Elemental strategy to chronify WITHOUT CURING a ponzi hierarchy and its parasites. ( Development of the facts and presentation / monitoring of the corruption of the Valenzuela parasite and the repressive, intoxicating and corrupt strategy of the kidnapping elite of a deeply corrupt project )

With no prior breach of rules, I was banned by Valenzuela on the Dast Talk discord (probably the most unworthy parasite on DASH's infographic distortion channels - whose only contribution to the project and the reason for their alms is the information intoxication of the existing supporters to hide the endless defaults and incapacities of the project managers ... and the deception of new users / capital contributors to parasitize through the extractive structure by DASH-) for quoting a video of his (in the line of ignorance, cosmetic propaganda and habitual vacuity ) of an irrelevant interview with two inhabitants of the Ponzi (of absolutely empty perspectives too). Anyway ... an hour of topics, inaccuracies and brain death live ... nothing new.

As the manipulation of the censoring cockroach Valenzuela is so evident - And as here I will not refer to the census rules of the official channels of the project nor do I need to save the forms to show a respect that I lack for the legion of parasites that, installed ponzi created, expand the metastasis of crap and repression that allows the entire cascade of incapable bummers to continue sucking) I copy and paste ALL the crossing of the message clarifier:

Purpelado12 / 10/2020
u/TheDesertLynx ... when you make economic references ... (and I mean both these and the rest of your past expositions on economic aspects of DASH) ... are you really convinced of what you say?

The whole interview is a succession of (let's be nice and not say "manipulations") glaring inaccuracies. But as a sign of DASH's wacky economic approach, it works.

TheDesertLynx12 / 10/2020
u/Purpelado do not mention or address me again, this will be considered harassment. Thank you \*

Purpelado12 / 10/2020
And that in what libertarian code is it written?

There is nothing to consider personally beyond some analyzable approaches like any other. (for my part, of course). *\*

bigrcanada12 / 10/2020
Thank god i can't understand his English. **\*

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 5 days later, the kindergarten guru (or a neighborhood tavern full of hicks more ignorant than he himself still) uploads another of his "existential illuminations" (in his line of obviousness and emptiness "signature mark")

TheDesertLynx 17/10/2020
There's a few @ p5yc071c it depends which one because there's two
I made this to explore some of the bigger adoption issues we face:
The REAL Reasons Cryptocurrency Adoption Hasn't Happened
! [image] (
Cryptocurrency has been around for over 10 years since Bitcoin's birth in 2009. But it still hasn't reached anything resembling mainstream ...

>>> Of course, disregarding his sly previous threats, I quote its ridiculous sermon, in direct contradiction to his previous (pseudo) historical theses, downplaying and ridiculing the need for stable resources in DASH.

Purpelado17 / 10/2020
u/TheDesertLynx ... volatility is an adoption problem? Now? (the first one you name) after a 96% wealth drain during which you have spread the message on DASH networks that stable coins "are a fad"? (A fashion that bills, only in one currency, as much daily money as BTC, ETH and Ripple together - and more than the rest of the united sector, thousands of projects -). How do you think that BTC has maintained reasonable volatility compared to all other projects, if not for Tether? (which is worth nothing less than the throne of the industry light years from the rest). Without Tether, Bitcoin would have fallen to 3 figures, like the rest ... and would be suffering a martyrdom to regain its lost status - like the rest of the relevant currencies ... and DASH especially -).

In order for the demand for DASH AS A MEANS OF PAYMENT, which is what you defend even by directly encouraging spending, to eliminate the volatility suffered by the currency, you do not need to go up in adoption, but to achieve a MONSTER adoption ( that is, subordinate a current problem, short-term, to a future and long-term solution ... and it is not necessary to clarify the asynchrony of that approach and its effects: Just look at the DASH price statement).

But DASH needs effective stable resources TODAY to mitigate its volatility and reaffirm itself as a store of value (and on top of that, create a progressive growth structure). As u/xcdc says, that is what users are looking for to entrust their money to a project: A SOLID asset.

Until that is resolved, this will be a destructive spiral of wealth ... even if the best technology for payments is available.

TheDesertLynx 17/10/2020
u/Purpelado do not mention me or address me again, this will be considered harassment. Thank you / (copypaste of its threat from days ago - "supposedly" loaded with reason for those who had not read it and seen the pure invention of "harassment")
u/TheDesertLynx Some people just don't learn: Facepalm:
Purpelado17 / 10/2020
By the way ... being a good means of payment and a good store of value ARE NOT EXCLUSIVE (an argument that continually underlies the monetary qualities of DASH).

BTC has sacrificed - to this day - qualities such as speed in exchange for being the "Gold" of the sector (an approach that is being very beneficial) ... but for sheer technical limitations.

However, DASH is technically prepared to address both challenges: the solution is strategic and therefore perfectly within reach.

bigrcanada at 5:54
Yeah ... FUCK! Like why is Purple Dick still on here too?!? Fuck fuck !!!!!!! ***\*
1- notes and clarifications
\* He accuses me of harassment when there are not even previous posts between him and me (in fact, it would be difficult to find a quote from me, looking back MONTHS ... probably and except by chance, there is not ... that is: NOTHING of harassment - I know that his censorious, ignorant and manipulative attitude fits easily into my IMPERSONAL AND GENERIC criticisms of the objectionable practices in DASH ... and I also know that "thedesertlynx / Valenzuela" is corrupt, cowardly and complex, with which, except Express mention of me, I will not give you excuses to express your cowardice and one-sided authoritarianism -)
*\* I expose your invention on a non-existent harassment.
**\* Thanks to a post that tries to ridicule me ... to which he adds a request for an automatic translation of the discord (it does not seek to expose a problem or harassment ... but to excuse the censorship he wants to execute on my posts, ridicule me and call for my harassment the group of trolls that systematically intoxicate the DASH Talk Discord)
***\* The group of trolls keeps harassing me (in text and thank you icons)

2- Links
1- Invention of infraction ... and threat of ban.
2- Execution of ban

submitted by Purpelado to DashUncensored [link] [comments]

List of current UI/UX issues & possible QoL improvements (Megathread?)

As some of you know, I only make stupidly long posts and also like to humbly brag about being a software engineer with fairly decent experience in QA, automated testing and testing in general (6+ years a C# dev).
This is my personal list of things that either make no sense, are unpleasant, incoherent, or could be improved.
Please feel free to add to the list, I will come back and edit every day.
Numbers are also here to help you quote & provide your own criticism.
Note that is is done with the following optimization mindset, in order of importance :
As you can see I worked under the assumption that the average player wants to spend more time in raid rather than in inventory ; obviously this falls apart if that is not the case. To do that I try to improve time spent on searching / arranging things without creating unecessary automation or remove important/immersive aspects of the game, even in inventory. I also try to improve time spent clicking through various windows as currently a lot of them are done to be fast & easy to for the devs, not for the players. I want to emphasize that I'm okay with that. I know the importance of having sub-optimal navigation to help you find out what your better navigation is. I also know a complete rework is not always possible, that is why I made my list without changing too much of the menus as well as keeping the vibe/current feel of those menus.
Keywords like should & could are used as intended ; since this is not a professional report I'm emphasizing here, the meaning of the word is important. Should means it is adding an improvement over an existing issue, could means it's a possible improvement but requires further investigation. Would means investigation was done and is just one possible outcome usually relevant within the context.
Please note that most of us now are very used to the current UI/UX, which will generate two reactions:
- "It's fine as it is because I can do it quite fast."
- "I don't want it to change again, I'm used to it now."
I cannot emphasize how unefficient it is to let those emotions get the best of you. UI/UX is the study of common sense & ease of use in an interface. You should never have to get used to anything, it should be fluid and intuitive. If you think you're fast now, that means it's possible to be slow. This is extremely bad for a UI/UX standpoint. Everybody should be able to navigate/understand the menus just as fast the 1st time than the 100th time (ideally). Keep this in mind when you read everything down here, because some stuff you probably won't like at first glance, but you will get used to it very fast, and you will gain a lot of time in the future, as well as new players.

1. Autostacking of items

Money & Ammo. When a stackable item or stack of items enter an inventory, it should autostack itself to an available non-full stack, then fill other available stacks until there aren't any. At that point, the item should just go at the top of the inventory as it is doing now. Autostacking should *not* browse for sublayers of inventory.
Items drag & dropped on an inventory slot should not be auto-stacked either (drag & drop overrides autostacking).
It would autostack when control clicking, or using "Receive all" from another inventory, or when dropping into a sublayer without selecting a specific slot.
Autostacking should only stack FiR items together and non FiR items together.

Example 1

Drag & Dropping would not stack in the same inventory layer. Drag & dropping would override auto stacking.

Dragging over the money case would auto stack in the inventory of the case.

Using Ammo as example here. If you drag & drop directly on a slot (even in an inventory sublayer), you would override autostacking.

2. Highlighting of full stacks

Stacks at full capacity could be highlighted for easier inventory management.
Many aspects could be used to highlight (either the name of the item, or the value, or the background of the cell)

Apology for the poor photoshop skills

This could be a highlighting method

This could be a highlighting method

3. Consistent item order in hideout craft list

Currently when in the workbench (and I think others? now I doubt), the list of craftable items appears to be random. The order should always be the same for consistency. Does not provide meaningful gameplay experience to have to "look for the recipe" every time.

4. Collecting crafts

Hideout stations could display the finished craft on top for easy collection of craft, or there could be a "Get Items" or "Receive All" elsewhere to avoid unecessary scrolling. This is uncessary if ongoing crafts are moved on top of the list, or if the list is autoscrolled to the ongoing craft.
"Collect All" on station level is not the best idea. If you go in a station, it's probably better that you know what you're collecting. I suggest moving the relevant craft on top or auto scrolling and not adding "receive all" on station level, although it would be a good help.
This should be investigated.

Receive All or Get Items could be moved or added at the top or bottom of the window.

5. "Receive All" could exist at hideout level

The same way we "receive all" from a trader, it would be nice to "Receive all" from the hideout. Either in the form of a trader (in which we can receive all / pick manually from) or by instantly putting it in inventory. If there is enough space it just works. If there isn't, it displays an error like it already does.
This is not mutually exclusive with the previous suggestion.

6. Display crafts readyness/collection

6.1 Hideout
The current behaviour is partially coherent. You get notified when an item is sold, and you get notified when a craft is finished.
You have a display notification "Attachment" style when a trader has something for you, and you should get a display notification "attachment" style when the hideout has something for you.
Ideally, there should also be such notifications for currently unused station

Receive all on the right, Nutrition unit has finished crafting and Lavatory is currently NOT crafting

6.2 Traders
There should be a way of knowing if something is waiting in trader inventory on a global level (quest rewards, money, insurance, unsold market items returns), like the nofication. The "new item" notification could be always visible as long as items are in the trader inventories, compared to now where it disappears as soon as you either click it or visit the messenger. In this hypothesis, there could be a change of color in the notification to show that there are still item waiting including some that haven't been seen yet (to still fulfill the current role of the notification)

7. CTA's

Note : CTA = Call to Action, it's the button your user will press 99.3% of the time. Example, in the launcher, it's the "Start Game". Clearly visible, easily accessible, highlighted, much bigger, and at a very common CTA spot. That one is great.
Some others are not.
7.1. "Receive All" should not be displayed when there is nothing to receive.
7.2 "Get" in single transaction messages from Ragman could be removed. There is no reason to take single items from the window when you can receive it all at once.
7.3 A "group collect" Receive all action could be added when you click on the attachment notification, or as an extra action next to the notification (just like shown on the Hideout in figure 6.0) that would specifically collect all. it would loop through all conversations and collect all and dump at the top of stash, either until its finished or there is not enough room, in which case it displays an error. It could also work like the scav case and not pick up anything until you have room, and in that case you would go in the window manually and/or make room (like we do now).
7.3 The "Receive all" is at the bottom when most CTAs in the game is at the top (dealer tabs, market tabs, character sheet tabs, settings...). Save in the settings is at the bottom too. It is incoherent. It would make more sense to have all CTAs at the bottom and options/tabs/menus at the top.
7.4 The "DEAL" button in trader view is much smaller and less visible than the "Fill Item" checkbox. The CTA should be getting more attention than a setting. New players pretty much *never* see it first and look around the "Fill Item" with eyes & mouse.

DEAL should be at the bottom in the current \"Fill Item\" box. Fill Items should be removed entirely.
7.5 Quests could be automatically accepted (no need for CTA). I don't see a reason why someone would not accept a quest. The only reason we're Accepting them now is to let the user know he has a new quest. There are other means of notifying players of new stuff : usually notifications. If not, that button should at least be more visible/highlighted. Every new player ( 100%! ) I coach does not see it at first and never looks at the right spot the first time.
7.6 "Insure All" is the most commonly used button in the insurance screen and could be emphasized more.

Example 7.5

8. Remove "Fill Items"

The Fill Items to automatically fill the trader's requirements should be removed and set as the default behaviour. There is no need to fill items manually nor tell the game to do so.

9. Expire / Delete pending requests

Friend requests should be cancellable and could expire. Requests should not be stuck until another user acts on them. Right clicking the request could display a "Cancel" or "Delete" request button.
Ideally, the cell should include a CTA on the right, as the only action I would ever do in a cell in this context is cancel.
Opening a submenu with only 1 item means you should not be opening a submenu, but displaying a button where the user right clicked instead.

I can only re-send a friend request to someone that already denied me. This is incoherent.

10. Market Rows

From my somewhat small sample (about 60 players), nobody uses the expand button on the top right of a cell (see below). I think everybody uses the right click on item instead.

An expanded cell with context menu opened, and a collapsed cell
The extra information available on the right is the exact same as a right click, but is hidden behind a left click. This is incoherent.
The only difference is the profile picture that I only get from expanding, but currently we all have the same one. This would need to be investigated.

This could be an improvement, displaying the CTA's immediately (although BUY is definitely way too small). Notice profile picture on the left
10.1 The expandable cell feature should be removed altogether, as the other options are available on right click.
10.2 The whole row should provide the same context menu (right click).
10.3 The "Send friend request" could be included in the row's context menu, or could be removed entirely, as right now most requests are missclicks. Adding the Send Friend Request at the bottom of the context menu on the row would reduce the amount of missclicks.
10.4 Left clicking should not open the context menu. This is mostly the reason behind missclick friend requests, people double clicking slightly off the item icon sending a friend request by mistake. Now I have 4 just because I was trying to make a screenshot. F's in the chat. This would be resolved with 10.2 and 10.3.
10.5 Barter items have a "Barter" icon that is redundant, the first and second column are completely irrelevant to the player.

Example 10.5

11. Filtering search

11.1 "Filter by Item" should not filter the browse list. If you're writing a valid keyword in the search field it should display the correct suggestions. Filtering content is good, filtering suggestions is incoherent.
11.2 Filters could be cleared as soon as you type text in the search field. This would resolve 11.1

Example 11
11.3 "My Offers" could not be affected by filters, or could reset filters. It is more trouble to remove the filter manually every time rather than browsing through the offer list. Currently we never have more than ~10 offers at the same time for most players, which is okay to display without filter.
11.4 Filters should not overlap with other UI elements, they could be resized to fit or the expandable filter list could include more elements so the visible ones fit.

Example 11.4
11.5 The Remember Selected Filter / Reset Filter is unclear. Looks great, feels weird, and should be investigated to be more useful.

12. Context Menu in player lobby

The current lobby with context menu open

All players in this list are looking for a group, there is no need to write a status "Looking for group", it's redundant. The exception is friends, which 99.633...% of the time is the group i'm about to play with. Those are displayed on top.
The only action we do on the list on this screen is the "Invite to group" context menu action. It's a CTA and should not be hidden in a context menu, especially if the context menu only has one option. Since recently it has two, but we'll come to that in a minute.
12.1 The invite CTA should be on the player cell itself.
12.2 The report action should not be the default one from the context menu
12.3 Since there could be only one item in the context menu according to 12.1, the report action could be on the cell as well.

A low quality suggestion for 12.x

13. Trader Buy/Sell

Trader screen needs to be reworked. I won't provide a solution that doesn't completely change how everything looks/works as I stated at the start of the post. That being said this should be improved.

Example 13.1
13.1 Buying UI should be reworked.
When buying, the price of the item is already displayed on the item itself in the trader view.
The price is also displayed a second time in the tooltip of the item if you mouse-over.
The price is also displayed a third time in the barter area on the right of the image (middle of the screen in game). This is redundant. I understand the item on the right is the physical item "Roubles" in a stack that is paid, like a barter, but it does not need to be displayed a third time.
13.2 Quantity limit (red box in the image) could be shown in the tooltip ; most of the time people will hit "DEAL" until they get an error insted of actually reading the red box.
13.3 The red box looks like an error even when at 0/x, this is not intuitive. Limited items can be listed in different ways that are not so invasive. We could add "out of X" at the right side of the quantity box.
13.4 Barter item prices (if we assume 13.1) would need to also displayed differently. This needs to be investigated
13.5 Selling UI should be reworked

Example 13.5

Currently selling an item still displays the full available items to BUY, this is incoherent. Especially from the "Sell" tab. The whole left side of the screen is wasted, and cannot be used.
13.6 Items on the left are not greyed out (even though I can't buy them), but items on the right are greyed out (because I can't sell them). This is incoherent.
13.7 Trader sell space should be infinite
13.8 Buy/Sell could be done in a single tab if the whole screen is reworked. There are different levels to this. An easy one I could think :
"Trade" Tab instead of "Buy". Displays the same as the current "BUY" tab. If you ctrl+click an item from your stash, it instantly sells without confirmation. The second tab would be a "Buyback" where you can see what you sold in the current trade session. If you leave the screen your buyback is reset and items cannot be recovered. Another way would be to keep buybacks for the last X items. You would need to pay what you received to get back. The item would not lose it's FiR status. This preleminary and simplistic rework has issues, notably that you have to know to right click to sell. One way to fix that would be to make right click sell to trader instead of control click, but that would definitely make missclicks the first few days (and buyback would be mandatory).
This could be investigated.
13.9 Currency exchange rates should be easily available in relevant areas (Peacekeeper, Therapist and flea market) for all currencies (Rouble, Euro, Dollar, Bitcoin)

14. Boxing

Items should be boxables and moved around. At least to be dropped in boxes, ideally to be moved around freely.
There is a limit of 20 images. 🤷‍♂
Example 14

15. Quest inventory

If you loot too many quest items in a raid, you can end up not being able to loot it. I assume this is by design and it is why you have limited quest item space.
The quest inventory could be infinite if it's not by design to be limited.
The quest inventory should be manageable. In my case i had a 1 slot item blocking me from taking the suitcase, I should have been allowed to move that 1 slot item to the top or to the right of my inventory, clearing a whole line and letting me take the case.
Quest items could be stored in backpack (and resized) ; since you lose them on death it's not relevant to the players looting you or you dying and that issue would be gone. Storing it in your stash would also prevent you from losing it by going in raid with it by mistake. Taking it in raid or giving it to trader would be a volontary action. It also makes much more sense that way as other quest items (that are also usable items) work that way.

Alright this ended up taking more time than my lunchbreak, and there is *much* more to write but for the time being I'll leave it at that and come tomorrow to add your suggestions or mine. See you in 24 hours.
submitted by SixOneZil to EscapefromTarkov [link] [comments]

[task] Simple illustrations for articles

Hi guys,
  1. I need somebody to create simple illustrations for my articles. The articles are about crypto, defi, trading, wallets, exchanges.
  2. An example -
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  4. We will able to reuse the same elements again and again. For example, at first images you will create the icons for "person", "left arrow", "bitcoin". Then, whenever we need to place the "bitcoin" image at another image, we will just reuse the icon you created.
  5. You will need to create them in the same style
  6. We can agree on the price. This is a long-term project.
Please reach out to me in DM. Please respond with links to behance portfolios.
submitted by dev_lurve to slavelabour [link] [comments]

[TASK] Create some icons for my presentation (niche IT).

I'm pivoting my consulting business into doing some training. I've found a template I really like, but I'd like some custom icons to punctuate my presentation.
Here are the sample icons that come with the template:
There will likely be more in the future, but for now:
The criteria for the deliverable will be:
Offering $25. Prefer payment by Interac (Canada) or Paypal, but I can also do Bitcoin if you're international.
submitted by TemporaryBoyfriend to slavelabour [link] [comments]

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BET ON: alternate
STOP BETTING PROFIT: .00000050, important as the bets will get exponentially higher with every loss. Win in small increments.
STOP BETTING LOSS: Set a loss limit if you want, I have mine set to .00001 and haven't reached it
ON WIN: select increase bet 0%
ON LOSS: select increase bet 65%
Here is a pic of the settings
Anything else doesn't matter. Make sure the boxes are checked for the above options.
With this strat, I've won positive on one account, about .000077 BTC, and I've only played 5 or 6 times, at less than 2-3 minutes of play time a session.
Good for accounts with a low balance. I've had a surprising amount of luck with this method, enough so that I thought I'd post it here with an update. This could work well for accounts with less than 1k Satoshi, as a losing streak wouldn't be a huge loss. For this strat, you should have at least 189 Satoshi in your account.
BET: Minimum amount
ODDS/WIN CHANCE: 189 or %0.5
ROLLS: 189 (remains the same no matter if you bet more)
BET ON: High or Low, but not Alternate.
STOP BETTING ON PROFIT: Minimum amount, once again, you want continuous small wins
UPDATE: Conducting more tests for viability
I played these settings 10 times, I came out positive 8/10 times. In the end I was positive 433 Satoshi total with selecting "hi".
On selecting "low" I went positive 5/10 losing 525 Satoshi.
On selecting "hi" and betting 10 Satoshi, I went positive 3/10 times losing 9708 Satoshi.
On selecting "high" and betting 100 Satoshi, I never went positive, 0/10. Losing 189000 Satoshi (~15$ USD).
There does seem to be a pattern of losing more when betting more. Like anything gambling, there's probably a house advantage that's not too transparent.
Win small lose small.
Pic of these settings
Another strategy I've tried is betting most of my balance once occasionally with a 94.06% chance of winning. This is, eh, alright to risk OCCASIONALLY, but a loss would set you back more than you ever made using this strategy, which happened to me, I lost about 40 USD worth of BTC after making maybe 5 USD.
Playing this in auto roll, out of 20 rolls I'd always lose at least once, putting me into the negative. Even with 10 rolls, I'd more often then not lose at least once.
Pic of these settings
There are other strats out there, such as the "Martingale", which is essentially doubling the bet amount every loss, then resetting your bet to minimum after a win to in theory "win back what you lost". At 47.5% odds of winning, I've had loss streaks that would drain my account.
My summary for Multiply, use sparingly. Don't use it as your primary means of earning. Use once or twice daily, limit play sessions to 5 minutes max.
📝NOTE: FREEBITCO.IN captcha requirements seem to be tiered, with requirements for Captcha free upscaling when you BTC holding passes a certain threshold.
I'm currently testing, as is another team member (Shout out to u/SrExtreme69) , what exactly these thresholds, if holding at these thresholds increases the length of Captcha free rolls, and at what amount does FREEBITCO.IN no longer require these to be met.📝
📝NOTE: To start automating, remember to verify email and setup 2FA or the Captcha will still appear even if your account meets Captcha free requirements. Check the site occasionally as Captcha free roll requirements can change. After certain held BTC amount you don't need to renew your requirements. I haven't had to achieve new requirements in over a month.📝
📝NOTE: You may need to manually roll for a bit until the the ability to achieve a Captcha free account becomes available. It doesn't show at first.📝
📝NOTE: It's very difficult, if not impossible to automate on iOS devices.
First of all, getting to this point can be a grind, but once achieved you'll have a steady flow of BTC with options to increase earnings through rewards claims using RP. I would suggest going to your PROFILE tab on FREEBITCO.IN and disabling lottery to increase RP production when starting out. Using other apps or resources to supplement income is a good idea as well.
On the FREE BTC page, there is a blue text hyperlink with requirements that need to be met to make your account captcha free, thus allowing you to enable autoroll on extensions or apps. It has multiple ways to achieve this and they can change, so if your autoroll has stopped, check to see if these requirements have changed.
Here are the requirements. (Amounts vary)
It seems only two of these requirements need to be met.
The less risky and easiest method is to buy lottery tickets and bet with jackpots on. Even better is depositing bitcoin if you have that amount.
The POSSIBLY least expensive method is to bet both regularly and with Jackpots enabled on MULTIPLY (for higher amounts required, IMO Multiplier strat #3 works best)
For computers
I would suggest using Firefox, as you can add functions and tools to your bar up top. One of the being a "auto roll" for FREEBITCO.IN, still requires a "captcha free" account. Turn it on and let go, check it occasionally to make sure its still going.
Autoroll firefox add-on link
My link again for ease of access
Not my preferred method, but good for a second account, as using a computer means devoting more attention to FREEBITCO.IN in an inconvenient manner if you are just starting out. After Captcha has been removed, this becomes more hands free, but not as profitable as using bitbot, as you can't autoclaim RP rewards.
I haven't tried many methods besides using Firefox addons, as I'm wary of sources or intent when it comes to 3rd party scripts or programs. If I find any trustworthy scripts or programs, I will update here.
For Mobile
📝NOTE: iOS devices (iPhone, iPad) do not have access to BitBot, nor do they allow extensions/add-ons on their browsers. I have not personally found a way around this. You may still access the site and manually roll.📝
I use BitBot. This is the best place to start from IMO. You can set it to notify you of rolls and gives direct access to the site from the app (you can also access the site from any device with internet). Once your account is "captcha free" you can set it to auto roll AND automatically claim rewards every 24 hours (RP increase, BTC increase, Lottery ticket Increase).
📝NOTE: Bitbot allows auto roll from the app for accounts over 500 RP. This isn't permanent, as it uses your RP. You'll need to log onto the website through a browser to achieve captch free account requirements, which Bitbot does recognize, which allow completely free rolls.📝
📝NOTE: Accessing FREEBITCO.IN through BitBot doesn't allow access to the Hi-Lo or betting games.📝
Bitbot optimization
I started manual claims by setting roll notifications to "ON" for a while until I supplemented my BTC in FREEBITCO.IN with what I was collecting from my miner and CryptoTab. Once I was able to AUTOMATE and I had enough RP to claim the RP BONUS, I set it to do that automatically every 24 hours as this nets more RP than you spend (EG, 100 RP roll bonus costs 1200 RP, but can net 2400 RP if claimed every hour). Eventually you accrue enough RP to claim the %1000 BTC bonus, probably at a rate of once or twice a week.
My current BitBot settings now that its auto claiming, I have the 24 hour auto bonus claiming 100 RP roll bonus and 100% claim bonus, spending a total of 1520 RP, but I'm making 2400 RP with the RP bonus, leaving me 780 RP in the positive each day. Every now and then I'll stop the auto bonus claim so I can buy the 1000% claim bonus (3200 RP). So on a normal day I'll make about 1344 Satoshi. Bitbot auto bonus settings
Once your accrue more referrals, or save enough RP, it's possible to claim the 1000% BTC roll bonus multiple days in a row. This is just about as optimal as you can get for auto rolling.
Self Referrals
If you have two devices (phone and computer preferably) you can make two accounts as long as one uses a different wifi or internet connection, as the roll rewards tracks IP addresses for roll counts. So if you have 2 devices on the same network, it sudo links accounts, so if you roll on one, it restarts the timer on the other. This allows you to collect referral rewards from yourself. Effectively adding 25% of interest and 50% roll rewards.
I currently have a phone autorolling on BitBot with a computer autorolling on Firefox with a tool to roll automatically as long as the page remains open. My computer account is referred from my mobile account, and is currently bringing in an extra .000015+ BTC weekly (currently, total will be this Sunday and I will update).
I've also made another account on my partners phone, linked it with bitbot and got it auto-rolling. Once bitbot is going, its non-invasive and you can silence notifications, it also uses minimal data.
Supplementing with CryptoTab
I'll use CryptoTab on my computer 24/7 to earn BTC from that while I have FREEBITCO.IN running. I also have it running on my phone at night when I sleep and on an iPad I have that I don't use much, its server mining, so no worries about battery on mobile devices. On computers it does actually use your processing power. You can directly deposit into you FREEBITCO.IN accounts.
CryptoTab Link
I've used it for two weeks and have earned a total of .000454 BTC (3.60$ USD). Not huge, but enough to start collecting interest on FREEBITCO.IN and to get the capthca free account requirements.
Supplementing with Cointiply
🛑WARNING: Cointiply's main currency is the constant, weighted against the dollar (10,000 coin/1USD). This means your actually BTC holdings will fluctuate with BTC's price.
For this reason, it's my strong opinion that DON'T HODL in Cointiply as you're not holding actual BTC.🛑
Cointiply is a great site to earn decent amounts of COIN which translate to SAT's. Earn coin, withdraw to FREEBITCO.IN (as you actually hold BTC in cointiply).
I also use an ASIC miner (Antminer s9i, DIY liquid cooled and overclocked with BixBit firmware), and whatever I earn I'll put that into FREEBITCO.IN to collect interest. If you want, I may be willing to do a rental.
📝NOTE: Since this faucet has been around a while, many people privy to sites such as this are already signed up. So getting referrals can be a slog. My tips for your ads is be genuine and don't hard sell or post "too good to be true" sensational ads.📝
This is another faucet. Its structure is a bit different from FREEBITCO.IN, as you complete offers to earn coin. Within this site (also an app) users can earn coins by doing PTC ads (and other offers), this is a good method to get exposure as you can advertise as well. Using this method my traffic for last week as about 800 people.
13000 coins buys about 1000 "clicks" on your ads. They also have options to advertise to people based on location (these options will increase or decrease cost). After your first ad, you usually get a 10% off coupon good for 7 days as well.
You can earn this amount within a day doing surveys on Theorem. I've done surveys before, and this has to be one of the best surveys sights I've ever done. Very rarely do I get kicked out mid survey, and if I do, I still get partial pay.
I will also use "Hideout" on my computer and leave it running. It has to be the open tab on your browser, with the browser open, not minimized. Let it go and check it occasionally as it has a timeout at roughly 2-3 hrs idle. As of now this is the best passive method of earning on Cointiply.
Pi Network, an ICO (Initial coin offering) based on trust and social media is another good medium for advertising. I will usually see 15-20 people click on my link with 2-4 ads posted per day.
Just go to "chat", select "random" and post an ad in the chat channel. No charge.
My tip, keep your ads short to medium in length, don't spam.
This is another crypto earned through "geo-mining". On the "coin" app you can do a "geodrop" where you can leave a note. Just click on the box with a parachute icon, select "any" on the "Tile" selection. Leave your ad in the "note" section.
It costs 10 "COIN" at the very least to do a "geodrop". This method may not be worth it if you aren't already involved in the program. To earn a substantial amount of coin, you'll need a subscription or a "sentinel". Sentinels can actually be purchased for under 20$ nowadays (depending on site) and is the best option to earn. Without these you'll only make approx .05-.18 coin every 30 seconds if you're actively moving.
My tips if you plan on advertising on this platform, once again keep it short, and only advertise around 7-9am and 4-6pm, as this will be peak mining hours with people driving to and from work.
My FREEBITCO.IN Referral Link
What is a Satoshi?
Bitcoins price through Coingecko
CryptoTab Link
Autoroll on Firefox
Coinbase Link
submitted by thatoneguyYMK to SpareCash [link] [comments]

Komodo's 2.0 Infographic Contest: 5,000 KMD Grand Prize!

Komodo's 2.0 Infographic Contest: 5,000 KMD Grand Prize!
A total prize pool of 7,000 KMD in our infographic contest
Calling all creatives to take part in our infographic contest and compete for a prize of 7,000 KMD. The winning infographic will explain the architecture of Komodo Platform’s technology. Winners will be those who are able to communicate our architecture and tech visually. This contest will run primarily on Reddit, with the exception of resources being posted to Medium and a master twitter thread for submissions on Twitter. You'll find links at the bottom of this post.

Prizes for winning infographics.

Are you a creative designer? Here's what you can win…
  1. A grand prize of 5,000 KMD
  2. Two runner-up prizes of 500 KMD each
  3. Two third-place prizes of 250 KMD each

Prizes for sharing and giving feedback!

Not a designer? That's OK. You can still participate and win! We'll award five lucky winners 100 KMD each for sharing and promoting the contest. Winners will be picked in a raffle. If you'd like to take part click here and share this post with your friends.

Your Goals

  • Create a high-quality infographic that illustrates the genesis of our platform, the working tech that has been created and how Komodo has been built differently, and deliberately, from the very beginning to ensure security, scalability and interoperability. This is why we refer to the architecture, because Komodo was designed to overcome common problems like congestion, governance and attacks that other platforms did not foresee or prevent, from the beginning. This is Komodo DNA.
  • Share your submission far and wide and encourage your friends and followers to vote for you.
  • Encourage feedback, ask questions and make your infographic the best that it can be.

Our Criteria to Judge

Please note that upvotes and shares are not the only criteria we'll use to judge winners. While useful, we will value creativity, good questions and discussion on Reddit highly. When sharing your posts you will score more highly if people comment, provide feedback and are engaged.
  • How well the infographic conveys our working tech, it's core concepts and plans to build on top of it.
  • How well the infographic illustrates our story, purpose and conveys our tech so that it's easy to understand.
  • Constructive discussion, questions and feedback on Reddit that lead to improvement.
  • Sentiment and comments generated across all our social media. This will not include vanity metrics like likes or shares.
  • Upvotes on Reddit for the author's submission post ONLY. All votes will be counted (i.e. doesn't matter which week they were made).
  • Retweets of the submission in our master thread ONLY. Include your handle and a cover image in your submission. This means if you promote yourself on Twitter you ought to promote the tweet with your work in it.

How do you win?

You may submit up to two infographics. By submitting an infographic, you understand Komodo may post and use your submissions on our digital channels during and after the contest. Each infographic must have it's own post.
  • Create a post on Komodo's subreddit using the 'infographic contest' flair.
  • Add the infographic image into the Reddit post.
  • Include your Twitter handle.
  • Include a social media friendly cover image for us to use when we tweet your submission out.
  • Post a link to your submission post here in the comments for all to see.

Contest Timeline Guide (these dates indicative and are subject to change).

  • 7th September. Announcement. If you're reading this on Reddit before the big announcement then well done! You have two extra days before this is announced on Friday.
  • 10th - 21st September. Research and Questions. We will promote the contest, invite questions and requests for resources, in the comments of this master Reddit post (because this means all information and good questions will be visible to all participants).
  • 22nd September. Draft Submissions. Creatives to submit their draft infographics on Reddit. All submissions need to have their own post and then be linked to in the comments of this master post. This is important to remember!
  • 24th - 30th September. Feedback. A period of one week will be devoted to promoting the submissions and asking the community and team to give you feedback.
  • 1st October. Final Submissions.
  • 2nd - 8th October. Voting. A week of promoting your work and at the end we'll count votes, consider feedback and pick our winners.
  • 15th October. Winners Declared. The final decision by judges. Votes and community feedback counts towards judging but do not have final say.


If you need help please post in this thread, or email [[email protected]](mailto:[email protected]) with ‘Infographic Contest’ in the subject line.
  1. A list of resources for the Komodo infographic contest including tools to create infographics.
  2. Komodo Platform: Redefining The Architecture Of Blockchain Platforms
  3. A bullet point study aid to help you understand the history of Komodo’s architecture.
  4. Logo Pack
  5. Mylo's notes on Software & Platform Architecture for Designers in the Infographic Contest
  6. Mylo's Conceptual Model of Architecture
  7. Video: A brief history of our working tech and an animated timeline of the Komodo Platform.
  8. Video: Komodo Atomic Swaps Explained.
Also please let us know if you are, or you know, a good GUI developer because we'd love to hear from them. Ask them to DM ca333#0118 or SHossain#8093 on Discord.

Entries and submissions for the infographic contest. You can click here to see them all in a scrollable thread on Twitter.

25/09/18 - First Round of Feedback

Infographics should use graphical design elements to visually represent the Komodo Architecture Story found here: included in our ‘required reading’. There’s also a bullet point aid: you may find useful.
  • We want to stress that the infographic ought to focus on the Architecture story. In the first round we've found many have focused on the five pillars which is a part of it but not the focus.
  • Copy should be short and concise and not dominate the infographic. The idea is to simplify the story and not to copy and paste directly from the story.
  • Colour Palette - avoid heavy usage of the old KMD green and yellow-orange. Would prefer usage of the interim KMD colour palette.
  • Recommended fonts: Montseratt, Roboto, Open Sans, Helvetica, or Arial.
  • Graphical - Imagery should complement the associated copy. Diagrams are encouraged in place of simple icons to explain more complex technology concepts.
  • Interim KMD colour palette
Interim KMD Colour Palette
If you’ve not been included in the first round it’s because the submission hadn’t been made when the team reviewed. Don’t worry though because we’re organising hangouts and further feedback to help.
  • #001 Infographic Link // Reddit Post Link by thesudio. There’s a lot of good points made, however, these would work better if there is a clear narrative and flow to the information being presented. Otherwise, it can be overwhelming and confusing to the reader. The #1 objective is to visually depict the architecture story and how KMD is redefining blockchain platform architecture.
  • #002 Infographic Link // Reddit Post Link by thesudio. We like that there is a clear structure and clear messaging aligned to each of the 5 pillars. However, the infographic should be focused on telling the architecture story vs the pillars.
  • #003 Infographic Link // Reddit Post Link by VolsenVols. Love how you’ve incorporated our existing graphic design elements into the infographic. This is heading in the right direction and the level of copy and content are well balanced. It would be nice to align this closer to the architecture story and to expand on the different layers of our technology using the same style.
  • #004 Infographic Link // Reddit Post Link by dexter_laabo. Needs to tell the architecture story. This looks more like it took information from our current website. “Anonymous” is not a key aspect of our technology that we’re focusing on.
  • #005 Infographic Link // Reddit Post Link by savandra. The visuals are strong but the narrative could be stronger. It would be nice to align this closer to the architecture story and to expand on the different layers of our technology using the same style.
  • #006 Infographic Link // Reddit Post Link by VolsenVols. Team prefers the other submission style in entry #003.
  • #007 Infographic Link // Reddit Post Link by cryptol1. Doesn’t depict the architecture narrative. Inaccurately describes cross-chain tech as “proprietary”. Simplification has the wrong messaging associated, should be white-label focused. This is considered more of a graphics versus an infographic. Needs to be more comprehensive.
  • #008 Infographic Link // Reddit Post Link by pacosenda. We like the unique design style and approach taken. Doesn’t follow the architecture narrative. Should be expanded out as it is a bit short on content with no clear flow or narrative.
  • #009 Infographic Link // Reddit Post Link by jeanetteLine. Great level of detail and thought on the layout and content. Doesn’t, however, cover the architecture story. Would be preferred if the design direction reflects interim colour and style vs. legacy KMD. The roadmap should be avoided. Looks like they borrowed more from the website than the guidelines.
  • #010 Infographic Link // Reddit Post Link by Meyse. Very creative way to explain and layout the content. This could be expanded out more to encompass the entire architecture story. Cross-chain verifications/smart contracts, blockchain bridging need to be incorporated in.
  • #011 Infographic Link // Reddit Post Link by Brenny431. Follows the 5 pillars versus the architecture story. Would prefer stronger visuals and design elements.
  • #012 Infographic Link // Reddit Post Link by ProofDraw. Design elements are good but need to follow architecture story versus 5 pillars.
  • #013 Infographic Link // Reddit Post Link by sayonara_girl. Needs to follow the architecture story.
  • #014 Infographic Link // Reddit Post Link by Limiter02. Good thought has gone into the copy, however, there’s way too much of it. Would prefer stronger visuals and utilizing a more visual storytelling approach. Doesn’t follow the architecture story. Remove the lizard.
  • #015 Infographic Link // Reddit Post Link by piptothemoon. Great thought into visually representing key points. Needs to be expanded out to incorporate the architecture story, but this is heading in the right direction from a visual storytelling POV.
  • #016 Infographic Link // Reddit Post Link by thecryptofoundation. Love the timeline approach, and mostly followed the guidelines and architecture story. Also, like the incorporation of accomplishments at the end. Would like to get the stock imagery used to reflect our interim colour palette. Not all visuals match what is being represented in the copy.
  • #017 Infographic Link // Reddit Post Link by jsteneros. As discussed in the Zoom call, this graphic is really solid but a little heavy on the copy. Would be good to see more visualizations of the info. This graphic hits on some of the important messages (e.g. Komodo is built differently from other blockchain platforms and solves many of the issues that first-gen platforms are struggling with) but it would be great if there was more information about Komodo’s architecture and how Komodo is different from other platforms.
  • #018 Infographic Link // Reddit Post Link by gravigocrypto. This one was also discussed in the Zoom call. Outstanding visuals and overall design. The info follows the architecture story well but could be stronger if the 3 layers of Komodo’s architecture were tied together into one, coherent visual. It’s a challenging task but that’s part of the contest : )
  • #019 Infographic Link // Reddit Post Link by PacoSenda. This is a really creative infographic, which is great! However, we’d really like to see the visuals a bit more in line with fonts and color palette described above in the “First Round of Feedback” section. Also, as with the feedback for many of the infographic submissions, sticking to the Komodo architecture story would be best.
  • #020 Infographic Link // Reddit Post Link by emmanmalaman. The visuals are pretty cool but this one misses most of our core messaging. It would be much stronger if it followed the architecture story and touched on the info provided in this post. There’s definitely potential here but it needs some work.
  • #021 Infographic Link // Reddit Post Link by immimidada. The colors and visuals here are spot-on. It’s also really great that it sets up the problem and then presents the Komodo solution. However, the problem and solution aren’t defined exactly the way we’d like. Check out the architecture narrative to learn more, and try to follow that story a bit more closely.
  • #022 Infographic Link // Reddit Post Link by mohitgfx3. This one is a bit heavy on the KMD logos. We’re really hoping to see a visualization of Komodo’s infrastructure architecture. As with the feedback for many of the infographics, it would be best to re-read Komodo’s architecture story and try to stick to that as much as possible. Using images from the current website is also not a great approach, as we’re preparing to launch a new site in the coming months.
  • #023 Infographic Link // Reddit Post Link by u/sayonara_girl. Some of the visuals are cool! It’s missing the narrative we’re looking for. In general, less copy and more visual storytelling would improve this graphic a lot. We’d like to see a smooth, linear flow of information. Take another look at the architecture story and try to follow that narrative.
  • #024 Infographic Link // Reddit Post Link by brunopugens. This one follows the narrative well! But it’s a little heavy on the copy. It would be much stronger if the architecture was displayed visually, rather than explained with text. Also, the design is cool but it’s difficult to read b/c the perspective of the text is skewed. It’s a really cool idea but might be better to put the text flat for the sake of readability and clarity.

We hosted a round of live feedback sessions via Zoom. The recording is here:


The first block in the KMD blockchain was mined just under two years ago, on September 13, 2016 to 9:04 PM. Since then, Komodo has demonstrated a commitment to innovation and established a history of execution.
  • February 21, 2016 — The vision for Komodo Platform is born with jl777’s Declaration of Independence.
  • September 13, 2016 — The first block in the KMD chain is mined.
  • October 15, 2016 — Komodo’s initial coin offering (ICO) is launched.
  • November 20, 2016 — Komodo’s ICO comes to a close with a total of 2,639 BTC raised.
  • January 2017 — The Komodo Mainnet is launched, complete with independent assetchains and delayed Proof of Work security.
  • January 31, 2017 — The KMD coins purchased in the ICO are issued.
  • March 2017 — Komodo’s development team develops one of the first atomic swap protocols.
  • July 2017 — Thousands of atomic swaps are made in a public, observable setting.
  • August 2017 — Private, zero-knowledge trades made possible with Jumblr, Komodo’s native shuffler.
  • October 2017 — Komodo develops a way to make atomic swaps in SPV Mode (“Lite Mode”), thus eliminating the need for traders to download entire blockchains to do atomic swaps.
  • November 2017 — First GUI for Komodo’s atomic-swap-powered decentralized exchange (DEX) is released, making atomic swap trading more accessible than ever before.
  • January 2018 — The mobile version of Agama wallet is released.
  • February 2018 — A public stress test allows 13,900 atomic swaps in a 48 hour period.
  • March 2018Komodo bridges the gap between Bitcoin-protocol-based coins and Ethereum-based ERC-20 tokens, providing support for 95% of coins and tokens in existence.
  • March 2018 — Komodo holds its second annual Notary Node Elections.
  • May 2018 — The world’s first decentralized ICO is held on Komodo Platform.
  • June 2018 — The alpha release of HyperDEX, a new GUI for Komodo’s decentralized exchange, is launched.
  • July 2018 — Komodo enters a partnership with Netcoins, making KMD coins available for purchase with fiat currencies at over 21,000 locations across three continents.
  • July 2018 — Komodo announces the 5 Pillars of Blockchain technology and begins introducing some Komodo 2.0 technology features, like Federated Multi-Chain Syncing and Cross-Chain Smart Contracts.
  • August 2018 — Komodo takes two big steps towards mass adoption, announces a collaboration with Ideas By Nature, an industry-leading blockchain agency, and releases a full briefing on the development on UTXO-based smart contracts.


  • is a website that ranks 866 different blockchain projects according to the Github commit history of that project’s most popular repo. Komodo is ranked #1 overall for Github commits over the last 12 months.
  • China's Ministry Research Initiative regularly ranks Komodo in the top 10.
  • Binance CEO highlights Komodo (see this Five Bullet Friday edition for more info).

If you would like to update your post, please edit and add to the post so people can see the different iterations. Entries and submissions for the infographic contest. You can click here to see them all in a scrollable thread on Twitter.

submitted by benohanlon to komodoplatform [link] [comments]

Reddit is experimenting with decentralized art. Help us draw an Ethereum logo!

Reddit is experimenting with decentralized art. Help us draw an Ethereum logo! submitted by jack to ethereum [link] [comments]

(Updated) [Staking] Reddcoin Core client GUI wallet on a Raspberry Pi Model 3B


This thread is an update to my first Reddcoin staking tutorial that was written 7 months ago.
The reason for the update
My Reddcoin Core software crashed and became unusable. My Raspberry Pi 3B would lag and freeze, I couldn't stake anymore.
Instead of just redoing everything the same way, I wanted to see if I could improve on 3 points:
The updates
If you would like to tip me
Writing a tutorial like this takes time and effort; tips are appreciated. My Reddcoin address: RqvdnNX5MTam855Y2Vudv7yVgtXdcYaQAW.





This video shows how long it takes to start Reddcoin Core.   TL;DR:


Backup your wallet to prevent losing the RDDs in your wallet! There are two methods to backup, do both. Make new backups if you create a new receiving address!
Boot with only 1 USB drive plugged in:
Make sure only the USB drive (with the swap partition and data partition) is plugged in when you boot up your Raspberry Pi. This to make sure the swap partition (/dev/sda1) is recognized correctly.   If you boot up with multiple USB drives, Lubuntu might see the USB drive with the swap partition as the second drive (instead of the first drive), and ignore the 2 GB swap partition. If this happens, starting Reddcoin can render the Raspberry Pi unresponsive.
Connection issues If you have issues syncing the blockchain because you have 0 network connections, please follow the instructions in this thread.
Start Reddcoin Core easier
Run a shell script (.sh file), so you can start Reddcoin just by double clicking on an icon on your Desktop.
Minimization options
Adjust minimization options, so you can safely press on the X button (the close/exit button on the upper right corner).
RealVNC VNC Viewer (client) and VNC Connect (server): To remote connect to the Raspberry Pi, I use VNC Viewer ad VNC Connect from RealVNC.
Chromium as browser: The updates break Firefox, the browser crashes when you try to run it. Install another browser, Chromium, to solve this issue.
Updates / Upgrades
If Software Updater shows up and tells you that there is updated software available, do not install the updates using Software Updater. Use LXTerminal to update Lubuntu.  


Credits in previous tutorial:
submitted by Yavuz_Selim to reddCoin [link] [comments]

Weekly Dev Update #17

THORChain Weekly Dev Update for Week 12–18 Nov 2019


Recent Changes

Some recent updates to the protocol:

Update to Emission

The first iteration of the block reward scheme was announced in the previous weekly update. An immediate concern raised from the community was that the emission was too aggressive in the initial year and rewards dropped off fast beyond the 5 year mark. Taking Bitcoin’s emission as an example, the emission curve has been updated to target 2% emission after 10 years.
The Block Reward equation is given by the following recurrence equation: g(n+2) = ((R - (g(n+1) + g(n))) / x) / y Which evaluates to: ![](*ttpsRd7HUs2-7hvDGO6elg.png) where: R = Reserve, x = 6 (Arbitrary Emission Factor) y = (seconds per day / seconds per block) / days per year y = (86400 / 5) * 365.2425 The final curve thus has a Day 0 emission of 25%, Year 1 emission of 20% and Year 10 emission of 2%.


The original plan for BEPSwap (prior to the Yggdrasil liquidity breakthrough) was to have it as a separate mainnet before launching the real THORChain in 2020 with cross-chain support. Now THORChain has in-built cross-chain support and a clear roadmap to 99 nodes. This means the mainnet launch will have public, community-run nodes at the start. The community has been fielding many questions about how to run a node, and the mechanics in doing so. Since the THORChain team will not be running any nodes, it is necessary to have a full-rehearsal with the community at launch. As such, the plan is for a public ChaosNet on 03 January 2020. ChaosNet will have the following key differences: * Minimum bond of 100k RUNE. * Maximum of 12 Nodes. * Churn cycle of 1 day. * Maximum stake amount of 600k RUNE total. * 2.7m RUNE Protocol Reserve to emit Bond and Stake rewards. * Hard-coded Ragnorök at 6 weeks.
Any member who wishes to join ChaosNet to get accustomed to running a node can do so, and will receive Block Rewards roughly equivalent to mainnet (25%). They will be setting up nodes, churning in, servicing the network and earning rewards. The system will hold up to 600k Rune, at which point it will refund any additional staked amount. The community can stake small amounts of real assets, prepare arbitrage bots, set up telegram alert bots and more. In short, it is a public rehearsal with the entire community across all facets (nodes, stakers, traders) so that everyone will have access to the same information and not unfairly benefit when the real mainnet launches. Additionally, the system will be hard-coded to perform a Ragnorök 6 weeks later, which will refund all the remaining reserve as well as bonded and staked assets. This will go a long way in re-assuring the community that the system can tolerate all levels of risk, including black-swan events, and that funds are safe at all times.

Internal Arbitrage

A new feature will be launched that will allow users to use internal arbitrage. This is an asymmetrical withdrawal to Rune, then immediately followed by a asymmetrical stake of Rune in another pool. A trader may want to do this instead of doing transactional arbitrage in order to exploit price differences between two pools the fastest way possible. Instead of an outgoing transaction being processed, followed by another incoming transaction, Rune balances and stakeUnits are swapped internally, being completed inside of a few seconds.

Fee-based Transaction Prioritisation

Currently there is no prioritisation to the order of transactions, all transactions are simply processed in order of time received. In moments of high demand of network resources (such as when there are large arbitrage opportunities and users are racing to exploit them), transactions will queue in the mempool. If the system cannot respond fast enough, then the reason for high demand will persist (the large arbitrage opportunity). The solution is to remove the reason for high demand in the first place, which is the large arbitrage opportunity, at the same time as collecting the maximum revenue for the system. As such, in the checkTx method (which can triage the mempool), transactions will be sorted and ordered in the value of the fee of the swap transaction. Assuming rational actors, the following transactions will then be prioritised over all others: * A transaction from an impatient swapper who is willing to pay a large fee. * A transaction from a trader who is able to arbitrage out a price discrepancy (and still make a gain).
This then means the system can collect as much income as possible (good for the stakers) at the same time as prioritising transactions that can arbitrage out large price discrepancies quickly. This then means swaps from transient swappers will experience a market price that accurately matches the reference price at all times.

BEPSwap Development

The team are working on 4 parallel streams of effort. Cross-chain infrastructure has now been merged into a single repo called “THORNode”. * THORChain * Midgard Public API * Threshold Signature Scheme implementation * Front-end Integration for BEPSwap


Bug fixes, refactoring, as well as more logic around Yggdrasil funding. Additionally, node churn and the first part of block rewards PR was merged. * Add admin config event, fix tx out events * Resolve “Select a satellite pool to swap out” * Include the thorcli volume for the signer. * Rune Reserves, block rewards, bond units, oh my! * Add mechanism to slash a node account bond or rewards * Add add event * Issue198 node churn * Issue199 — fix signer doesn’t process multiple txout item * issue194: only rune get refund for invalid memo * Outbound — mark txout item out hash based on the coin as well

Midgard Public API

Database ported from influxdb to timescaledb (more maturity, better developer tooling). Endpoints built out include/pools and /stakers. * Feature/new endpoint format, refactors and general clean ups
The OpenApi Schema can be reviewed here:

Threshold Signature Scheme

TSS was successfully implemented into the Genesis ceremony, with the focus now being on the key-gen and key-sign ceremonies. Multi-cast DNS was switched out for a distributed hash table to facilitate node discovery. * Issue4 — docker images and ci * Fix a docker bug
A proof-of-concept is being prepared using BinanceChain TSS library, which was recently launched in order to make a decision whether to switch libraries. A go-based implementation is better for THORNode, since it is also written in Go.

Frontend Implementation

Bug-fixes and tweaks from community feedback. The frontend is now ready for implementation with the latest Midgard API. * Resolve “Write cypress e2e test for pool stake list view” * Resolve “Update rune token icon” * Resolve “Update confirmation modal” * Resolve “Update wallet view” * Resolve “Add tooltip for wallet connection”


The team are working for these milestones: * Feature Freeze: 20 November 2019 on-time * Audit: 20 December 2019 on-time * ChaosNet: 03 January 2020 on-time


To keep up to date, please monitor community channels, particularly Telegram and Twitter: Twitter: Telegram Community: Telegram Announcements: Reddit: Github: Medium:
submitted by thorchain_org to THORChain [link] [comments]

[PSA] xCobalt's Complete Guide to Everything You Could Possibly Want to Know about CS:GO Trading

Hey everyone!
This is a post that isn't just aimed towards newer players, but to everybody. I'm including a lot of information in this, and it is basically my guide to trading in general. It's a compilation of my past 2 years of trading combined with everything I've learned from other people, and I hope that it helps you all.
I will be adding more on to this guide, but this has already taken me 4 hours to type, so I will be gradually adding on. If you have anything to contribute or suggest to me, then please feel free!
I would also like to add that I'm doing my best to credit everyone who made x image, but some of the images were found on imgur or without parent posts, so if you could please tell me who made x image, I will happily update the post with credit to them.
Edit: Fixed a lot of typos.
Edit 2: Thanks for all of the support and feedback! Very glad to know that people will be using this guide :)
Edit 3: If you guys want, I will go ahead and work on the video version I was considering making this week. It will be a fair amount of work, but It should be nice.
Edit 4: More Grammar and spelling fixed
Edit 5: Removed Katowice price Generalization
Edit 6: Holy shit! This is now one of the top 6 highest ranking posts of all time on the subreddit! Thank you all so much for the love and support, and let's try to keep new traders always informed and aware!
(Press CTRL+F To Find These on the Page)
1.0 The Basics
2.0 Patterns: What are they?
3.0 Float Values (Exteriors): What is Float Value/exterior?
4.0 Key Trading 101
5.0 Souvenir Items
6.0 Stickers on Guns
7.0 Trading FAQs
Without further stalling, let's get started!
1.0 - Trading Basics
In late 2011, before CS:GO was even released, Valve introduced the ability to trade TF2 items in Steam. It was a phenomenon that nobody thought would become as big as it was, and it has only expanded over the last 5 years. With the Arms Deal update in CS:GO on the 14th of August, 2013, we were introduced to what would eventually become one of the largest and most sustained economies in gaming. A trade is when two steam users interact by moving items from accounts, and the safety and level of it has evolved since its release. Trades can be live, or they can be offers. An offer is when a user sends a non-live trade to another player, who can then spend time to think about it, and either decline or accept the offer.
1.1 - Getting Started
Against what all of the nothing to knife videos would lead you to believe, trading is not something where you can get to a FN Dragon Lore from a Nova Sand mesh... well not within 2 weeks (Unless you are very fucking lucky.) The best way to start out trading is to invest $50+ and start from there. The more you invest, the easier it is to make profit, but there are more risks associated with some higher tier items. The least amount of money you should spend when getting into the game is $10, $5 is fine too, but honestly, it is worth spending the amount of money that you might spend on lunch to buy some skins that will last longer then said lunch.
In order to get started with trading, you will need the following:
The rest is explained throughout this guide.
1.2 - Who to Trust
Deciding on who to trust is simultaneously extremely easy and incredibly difficult. When you're doing a normal trade, there is next to nothing that the other person can do to scam you. Basically, as long as they or you send a trade offer with both items in the trade, you're golden.
Never trade with people who do the following:
1.3 - Cashrep
So what is cashrep? Cashrep is a Reputation thread that a user uses when they are doing trades for real money. If you're looking to start trading with real money yourself, the best thing to do is to small money trades with extremely reputable traders who have extensive cashrep, to start building your own.
So what is steamrep? Steamrep ( is a community run website that is aimed stopping scammers in their tracks. Always check a user's account before trading with them, regardless of whether they are doing a cash trade with you or not. This is important, because some people will go to extensive lengths just to get a bit of extra cash from you. I am also aware that everyone does not believe steamrep is necessary, but believe me when I say that it is actually a very useful tool that has saved me plenty of time with figuring out people who have tried to scam me out of real money.
1.4 - The Most Common Scams
1.5 - Trading Etiquette
Here is a list of the things that you should and shouldn't do just as general rules of thumb.
1.6 - Trade Confirmations: What Are They?
Trade confirmations are done via a mobile device. They are pretty much forced upon players to make them do their best to keep their accounts secure. All that you need to do when trading is open your phone, click on the notification that the app gives you, and doublecheck and confirm the trade.
2.0 - Patterns: What Are They And Why are They Important?
A pattern is an ID from 1-999 that is assigned to any item in one's inventory. Randomly generated skins (such as Electric Hive, Crimson Web, Case Hardened, Modern Hunter, Fade, etc.) will appear unique in every pattern. Don't be mistaken though, patterns do affect static skins (such as Dragon Lore, Fire Serpent, Howl, etc.) in a significant way as well. Each pattern also changed wear placement on the gun slightly (i.e. two different skins with the exact same float but different pattern IDs can have completely different scratches.)
It is also noteworthy that every single skin on a given gun with a certain pattern ID will have the exact same wear placement, regardless of what skin it is.
This is important. Note that on ALL of the DLC Knives (Butterfly, Huntsman, Falchion, Shadow Daggers, and the Bowie Knife), the patterns are mirrored. This means that any 'double sided xx' on these knives are lying, or just uninformed.
2.1 - Slaughter Patterns
Slaughter has a wide variety of unique looks, but not all patterns that people claim are patterns are accepted by the community.
The most commonly used patterns are listed here:
This is an image that shows what all of the slaughter patterns look like (generally). It however does have a terrible example of a heart, but finding good heart examples can be difficult.
This is what the slaughter pattern i nthe game files looks like, the shape in the middle of it is the heart.
2.2 - Crimson Web Patterns
Crimson web simultaneously matters the least and the most when it comes to patterns.
Here is an album of 3 different factory new m9 crimson webs, each with different webs to illustrate my point.
2.3 - Fade Patterns
Fade value varies from knife to knife. On the gut knife it is actually unaffected 95% of the time (110% 0.00x usually goes for 105% of market, but nothing else usually sells for much more.) Flip knives are actually sold equivalent to their fade percentage of SA Price (i.e. 90% fade for 90% of steamanalyst, and same for 110%). Meanwhile Karambits go as low as 190 and as high as 700. I will have to update the guide with more prices soon.
Tip: You can use CSGOZone to check the fade percentages of most knives pretty acurately, but it isn't 100% accurate, so doublecheck with people to confirm the fade.
Tip 2: Metjm has an amazing database to scroll through every fade pattern on a few of the knives. View Here.
2.4 - Marble Fade Patterns
Marble fades are one of the most desirable knife finishes in the game, being quite popular in general. Against what some of the shittily made guides out there will have you to believe, you can only get True Fire & Ice with no yellow on the Karambit, Flip Knife, Gut Knife, and Bayonet. This means that you cannot get Fire and Ice on the M9 Bayonet.
On The M9 Bayonet, the most desirable pattern is the Max Red tip, the least desirable is yellow, and the middle child is blue tips.
2.5 Electric Hive Patterns
Electric hives are a skin with a wide pattern range, but many traders either ignore them or are even unaware of the pattern value ranges. I'm an Electric Hive enthusiast myself, and I'm speaking out of my own experience for this part.
Similar to Case Hardeneds, Electric hives desirability peaks at Full Blue, followed by Full Orange hives. Other hives are generally considered to be nothing special, and sell ar market.
The desirability of blue patterns is based NOT on the amount of blue/orange, but the solidity of the line itself. The ideal patterns are shown below, note where the purple line sits.
There is more to go into with these, will add more images when Metjm's buggy screenshots are updated.
2.6 - Kami Patterns
Kamis are purely based on whatever the person is willing to pay for them. A Good example is the Vagina Kami, which from what I've heard has sold for more then 20 keys in the past..
Many patterns exist on the back of the 5-7 Kami, but there aren't that many solid guides for them.
2.7 - Case Hardened Patterns
Case Hardened is simultaneously one of the most and least desired skin & knife finishes in the game.
The prices of these items involve too many factors for me to go over, but the TL;DR version of it is that Blue = Sexy and Rust/Grey = Shit.
Here are some examples of blue gems for each case hardened. Credit to acidaus for finding some of the METJMs and Alamer99 for 3 of the bowies:
2.8 - Doppler
Doppler is extremely controversial because of some of the terms that certain people use to describe their knives.
There are 7 different game files for the doppler, called Phases. The phases are as follows.
People use terms such as "Fake Black Pearl" and "Pink Galaxy" to describe their dopplers. Using terms that do not describe something that it isn't aren't allowed (i.e. a Phase 3 full black is just that, full black. Not a Fake Black Pearl. Phase 1 can arguably be fake black pearl since it has purple, not black.) This is the gray area of dopplers, and is up for debate.
2.9 - Other
This section is for skins that some people may argue deserve to have pattern price differences, but in my experience don't matter. Icarus fells for example are very debatable. I've bought and sold almost all of the Phases of icarus fells for 85% of steamanalyst in keys (only float has mattered in my experience), but I know that some people find certain patterns more desirable. With items such as Icarus fells, it is purely the user's preference that matters.
Other items that fall under this category are:
3.0 - Float Values: What Are They?
A float value (Or Floating Point) is a static numeric string used in programming to set a value for whatever purpose is correct in context. In the case of CS:GO, the float value of an item determines the amount of wear it has (relative to the pattern seed's wear placement.) Basically, higher float skins have worse wears (Battle-Scarred through Field-Tested) and lower float skins have better wears (Field-Tested through Factory New.)
The Float ranges for items are as follows:
3.1 - Float Values and Knives
Float ranges vary on every skin in the game. It's noteworthy that on the Karambit, the pattern is just as important as the wear, as you can get 0.04 corners that look better then 0.000x ones.
Many knives have a minimum float of 0.06, which makes Factory New extremely rare, since skins have a bell curve on condition (making Field-Tested much more common then Factory New and Very Battle-Scarred)
As you can see, most of the knives with Custom paint finishes all have a 0.06-0.80 float range, making FN equally rare on all of them. Fades are uncommon in minimal wear, but not as rare as a FN Crimson web.
Rust coat and slaughter are the only knives that don't follow the trope.
3.2 - Float Values and Skins
Skins float ranges are determined by their creators.
The only skins that have 0.06 min floats are usually valve-made skins (such as fire serpent, safari mesh, etc.) and most other skins are usually 0.00x - 1.00.
Notable exceptions are AWP/M4 Asiimov (0.18 - 1.00) and Galil Chatterbox (0.35 - 1.00.)
4.0 - Key Trading 101
Keys are the universal currency of the Counter-Strike economy. So how exactly do they work?
If your item is regularly listed on the steam market (and doesn't have any special stickers/patterns), then the typical way to list it is to use SteamAnalyst's averages, and multiplying them by 0.80-0.90 depending on the item's desirability. 0.8 is 80%, which is usually considered a quicksell. 85%-90% are considered quicksells by some and normal prices by others. Note that no item should sell for 100% of steamanalyst if it has no special traits, unless the person wants the item very fast.
4.1 - High Tier Key Trading
For items over 130 keys, the most common thing to do is to look on Reddit (or lounge, depending on your style) and find similarly listed items that actually sold at that price recently. These are the community's agreed prices on these items. If you're using items that are regularly listed on the steam community market to trade for high tier items, then you will need to use the 80-90% averages as explained above.
4.2 - Key Prices
When buying keys with real cash, the price for you depends on several factors.
The Price for keys varies depending on these factors. Basically, the more reputable you are, the easier it is to get cheaper keys (Via Bitcoin rates are usually $1.8-$2.0). This completely depends on the above factors though.
5.0 - Souvenir Items 101
Souvenir items are items that were dropped from Souvenir packages, which were dropped from Valve-Sponsored Counter-Strike: Global Offensive Majors. These are all of the majors that have happened so far:
5.1 - Which Stickers Add Value?
This is a debatable subject.
Stickers based on rarity (Rarest to Most common):
In the latest two 2015 tournaments, signature stickers were added, and some of these add significant value to guns. These are the stickers that add the most value.
Most other signature stickers don't add significant value. These are just the most noteworthy ones.
6.0 - Stickers on Guns
Up until mid 2015, stickers adding value to guns was considered to be a joke by the general trading community. Once the Katowice 2014 stickers skyrocketed, people realized that the look was actually worth paying for, and Kato 14 collectors started to grow. Now, stickers are considered to be an important part of the trading meta if their value is > 10 keys.
6.1 - Calculating Sticker Values
Before anything else, check these factors:
Unfortunately, the price from stickers varies too greatly based on these factors as well as trivial things such as StatTrak and all of that, so I will not be adding back the general pricing.
7.0 - Trading FAQs
Q. What are steam levels and why do they matter?
Steam levels are a level (ofc) that is determined based on the number of badges a user possesses. Each badge is worth 100 XP (with a few exceptions) and they cost money to craft (usually). High steam levels have spent considerable amounts of time & money, and usually don't want to risk their high level account as it is hard to replicate. This does not mean that someone with say a level 300 account isn't scamming, but it is much less likely for someone with a steam level > 200 to scam then someone with say a 50 level. (Though there are scammers and legit dealers at all levels.)
Q. I got scammed, what do I do?
Report it to Steam Support and on the Steamrep Forums & Partner communities. GoTrade itself is a great place to report scammers.
Q. Why are Katowice Stickers and some souvenirs so expensive?
Simply because of the fact that they are from a time when CS was newer and less popular, so there is a small supply of them.
Q. Why do traders pay so much just for a certain float or pattern?
Because of the rarity, uniqueness, and look.
Q. How do I get started on cash trading?
The best way to get started on cash trading is to deal with well known traders in small amounts to build a rep.
That's the end of the guide (For now). If there is anything that I should add to it, please let me know as I will be expanding it in the future. It took a considerable amount of time to make this, so I would very much appreciate your feedback!!
submitted by CobaltTheDragon to GlobalOffensiveTrade [link] [comments]

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